You can uncover the Eye of Azshara dungeon entrance within Azsuna, The damaged Isles.The coordinates are (61.3, 41.1)



To activate Lady Hatecoil (boss 2) death a Hatecoil Arcanist within among the blue patches. Come activate last boss Wrath that Azshara kill all 4 to add that room channeling come him. The mobs to death are marked on maps together * icons.

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Popular Shortcuts:

If you are taking the left way round (that heads towards boss Lady Hatecoil) climate you have the right to skip a lot of trash package on the method to 1st boss Warlord Parjesh.


Instead of acquisition the main pathway indigenous the portal go along the left side and hug the wall. You will certainly only need to kill a couple of trash packs on the method to the first boss.

Shortcut 2:

If you space taking the right method round (that heads towards boss King Deepbeard) climate you deserve to skip several of the rubbish packs before the Cove entrance.


After killing first boss Warlord Parjesh go along the key pathway and hug the appropriate side wall, then just prior to entering Deepbeard’s Cove hug the left side wall surface to prevent the critical trash load opposite.


1. Warlord Parjesh

Copy/Paste Macro:/i Charges forward hitting every in way. Throws an Impaling Spear at a player (red arrow on ground) damages, knocks back & leaves dot. Ceo calls Hatecoil adds, interrupt your Bellowing Roar & Lightning Strike. Enrages at 30%.

Heroic Differences: relocate out of Quicksand on soil (damages & reduces movement speed). This is left behind ~ charges forward v Crashing Wave.Boss call Hatecoil adds, interrupt Restoration actors from Crestriders.

2. Lady Hatecoil

Copy/Paste Macro:/i revolution Nova = move to land. Concentrated Lightning = move to water. Saltsea Globules explode on death, move away. Player v Curse the Witch face away indigenous others, release frontal cone. Crackling Thunder will damage you if leaving arena (past black rocks).

Heroic Differences: Monsoon follows closest player knocking you in the waiting & blowing away any type of sand dunes the hits.

3. Serpentrix

Before pulling this boss make sure to kill the to add wondering adjacent and kill the neutral Cove Seagulls together they stun.

Copy/Paste Macro:/i Avoid green circles. Player through Toxic Wound leaves a follow of environment-friendly puddles, shot place castle close together & keep moving (avoid running into others). Interrupt Rampage. Submerges climate Emerges at 33% & 66%. Summons Red Hydra, interrupt Blazing Nova.

Heroic Differences: likewise summons Arcane Hydra, interrupt Arcane Blast & focus kill this add.

Note: Violent Winds occasionally happen throughout this struggle pushing football player around.

4. King Deepbeard

Copy/Paste Macro:/i try avoid blue circles on floor. Players v Gaseous Bubble need to absorb damage to remove, if not removed triggers aoe explosion. Cure tank because that Ground Slam, others relocate out of circle. Prevent Quakes top top ground. Healer ready for the high aoe damage.

Heroic Differences: gas Explosion inflicts frost damage to all players equal to the absorb shield left on the gas Bubble.

5. Wrath the Azshara

Copy/Paste Macro:/i Frontal assault Massive Deluge damages & knocks back. Prevent Tornados. Dispel players through Arcane Bomb, bomb will stop adhering to & soil (move out area). Raging Storms stacks v no melee in range. 10% empowers weather, prevent waves & lightning strikes.

Heroic Differences: ridge on player through Crushing Depths.Strikes players with Elemental Resonance leaving a debuff Magic Resonance (increases arcane & nature damage taken by 10%) or Frost Resonance (reduces movement speed through 5%), these results stack.

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Note: Violent Winds sometimes happen during this hit pushing players around.