Towards the an extremely end that the Arkham knight story the video game tests all of the an abilities that you previously learnt, in a series of cascading puzzles. In certain the pan puzzles call for a mix of good detective work, many gadgets and the remote Batmobile.In this walkthrough I"ll guide you through all of the puzzles in detail, help you get over the obstacles and also avoid wasting too much time. There are particular parts of the mission that aren"t too obvious and also without the ideal guidance you"ll end up going round in circles!First up, the objective at this allude is:Track down Gordon and also work through him to take under ScarecrowYou will have just left GPD after ~ successfully defeating the cloudburst tank and also are currently on the trail of Gordon, who"s gone turn off to struggle Scarecrow alone - cursed fool!!

1. Gain access to Killinger"s - the department store

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Take a left turn and also follow the path to a submerged generator. This is a simple puzzle whereby you should avoid electrocuting yourself. It"s also a gentle advent to using the Remote electric Charge (REC) to power up specific items in the game.Equip the REC, suggest and aim, then push R1 to rotate off the generator. The water is now safe to cross without acquiring electrified. Overcome the water and turn 180 degrees so you"re encountering the generator again. Point the REC and turn on the generator, complied with by secondary shot to power it up.The locked gate (behind you) will currently open.

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3. Instruct guard to open exterior gate

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Follow the course round and grapple up and through the grate. Walk underneath the floor to the next room full of guards that are neighboring Gordon.The an essential to this part of the puzzle is come trick the guards into opening the external gate because that you. Equip the Voice Synthesizer and target among the guards, then choose the regulate switch therefore he opens the outside gate.Immediately move to the far Batmobile and clear the room by shooting in ~ the guards.

4. Open up inner gate, bring about the pan tunnel

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Having clearing the room you"re now complimentary to departure the grate and explore the room. Take note of an anchor point on the ceiling and then disregard it because that now. This anchor suggest will be used a small later as soon as it pertains to the strength Winch part of the puzzle.For now, face the blocked gate and turn right. There"s a regulate switch top top the wall - activate that to open the inner gate.

5. Very first ventilation pan puzzle

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Walk right into the new section and also take keep in mind of the large fan under below, this fan will certainly instantly death you if you autumn so it is in careful. Currently take note of the 2 structural weaknesses which appear if friend activate Detective mode (see picture above).The lower wall is reachable whilst the upper and also much greater wall isn"t because that now. Grapple into the middle of the ventilation shaft, perching on one of the thin beams. Then switch come the remote Batmobile and line a an excellent shot every the way through the building, hitting the lower wall surface and breaking it apartGrapple into the small room and also flick the switch, this opens the outside barriers which avoid the Batmobile from driving right into the building. Now"s the moment to use the power Winch come hook onto that Anchor point we spotted before. This one isn"t for pulling down any kind of walls it"s to assist the Batmobile dangle favor a spider.Rotate the Batmobile round and lower the automobile into the ventilation tower - no too far otherwise the fan will certainly smash it to pieces. Climate aim upwards towards the breakable wall, fire and also the work done.

6. Just how to disable the fan

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Grapple your way up to the new little room and also make a note of the rotating generator ~ above the best hand side. This thing is an essential to disabling the fan below. Batman will give you some quite confusing clues here that make girlfriend think there"s one more power switch somewhere - but the reality is over there isn"t one.Instead, arm the Remote electric Charge and fire four or 5 times at the generator, making sure you fire in between the rotating shield. Top top the last effective hit the generator will explode and the fan listed below will stop.

7. Just how to gain past the second fan

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Now that the an initial fan has stopped you can safely glide under on peak of it. There"s an additional breakable wall in this part of the ventilation obelisk so repeat the previous steps and use the remote Batmobile to dangle down and also blast v the wall.Glide over and also knock down the enemy prior to fighting off the remainder of the group. You"ll have the ability to see the second fan native this location and also once again it"s rotating at a high speed, much more than enough to kill you instantly.Rather than having actually to disable this pan (just yet) we"re going to bypass it and find an alternative route downwards. Whilst within the small room, turn right and also you"ll notification the elevator with words Lobby composed up above.
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Grapple end the side and also drop down right into the elevator box. Usage the Remote electric Charge come shoot package on the floor (repeatedly), forcing the lift come descend to the bottom..

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Use the Explosive gelatin to blast through the weak wall and fight turn off the 2 militia inside the room. Traction the switch on the wall and do your method back to the lift. Rise on height of the elevator crate this time and also step onto the ledge. Now shoot the box on top of the elevator to force it to ascend, for this reason revealing the pathway underneath.Follow this surprise pathway, v the grate right into a much big room full of militia:
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It"s time for a an excellent fight so gain ready to reap some of those one-of-a-kind combos together you clear out the militia in this room. After ~ the fight, flick the move on the wall.Now the you"ve reached the an extremely bottom the the ventilation tower head ago towards the shaft and glide to the best hand side, there"s a space to one more tunnel ar with a sentry drone:
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Blind the drone utilizing the remote Hacking device then take a appropriate turn and also grapple up with the small shaft.At the top of the tower is a brand-new room v the generator compelled to disable the second fan. Repeat the familiar process by shoot the generator 4 or five times to make it explode.

8. Obtain the Batmobile to the lower level

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Without the second fan in the way you can remote manage the Batmobile and also lower it down as much as it will certainly go. Once down below, use the power Winch to affix to one of the anchor points, make certain you"re ~ above the left hand next of the wheel and also reverse hard to do the communication descend downwards.Descend as much as you can go and also head with the opening and also you"ll spot the same sentry drone again. Blast it away and let Batman hop right into the car.Repeat the strength Winch move however stay ~ above the right hand next to ascend slightly, until the breakable wall. Blast through the wall surface and you"re totally free to take it on the Excavator boss.Congratulations you"ve finished the critical of the challenging puzzles in Arkham Knight!!