Is it purely distance? Or space there other things that factor into it?
Sometimes, there room no enemies approximately at all, and that message still appears. In this case, simply walk about 10 meters forward, and shot again.
You will obtain it eventually.
You are watching: You cannot fast travel when enemies are nearby
(Enemies space "nearby" once they are hostile. If they cant view you, climate you are safe, and can quick travel.)
Look roughly on your compass, that bar prefer thing on height of her screen. Then find red dots, and also kill them.
"Enemies space nearby" is a really misleading means of describing this condition. The combat mechanism is mostly independent that distance and doesn"t actually treatment how close the enemies are. Instead, this message shows up when you room in a "combat state," which (in many cases) means that there should be part enemy, anywhere in the loaded area, that is either actively trying to attack you, or actively searching for you. Rarely, the can likewise get grounding after combat should have ended; if that happens, you can use the console command described below to resolve it. Because that non-PC players, you might have the ability to fix the by save/loading or by choose a fight with something and then finishing combat again.
If you run away indigenous an enemy, combat ends as soon as that foe loses track of you, simply the same as if you were sneaking. Unfortunately, that deserve to take awhile. In order because that combat to end automatically, every one of the complying with things should happen:The adversary loses line-of-sight to you for an ext than a few seconds, at which allude they walk to "searching" setting (you may hear dialog such together "where space you?" if in earshot).You regain enough stealth points for the game to think about you totally hidden. You can inspect how nearby you room by summary going into sneak mode. The much more closed the eye is, the closer you room to finishing combat.It may take another pair of secs for the video game to in reality realize the you space hidden and also end combat.
Stealth points are really complicated, yet in short, if you"re more than 2500 systems (~36 m = ~39 yd) away, then adversaries flat-out can"t view (or hear) you at all, and also so friend will reclaim points as quick as possible. The Sneak skill, and any "harder to detect when sneaking" bonuses (including the perks), should make you gain back stealth point out faster and also end combat sooner, yet I have actually not actually tested this. You could need to it is in sneaking in order to benefit from those bonuses.
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If every this is a little facility for you, you can likewise cheat and use the console command player.scaonactor to automatically end combat. This just ends combat; that does no pacify adversaries or do anything to prevent them from re-initiating combat. If girlfriend are close to hostile NPCs, they may decide to automatically start attack you again (provided they can detect you). If the attacker is a guard, they might instead shot to arrest you. Many "civilized" NPCs will walk away through a snide comment such as "you"re not worth it." Bandits, wild animals, etc. Will usually just attack.
(scaonactor is a targeted command. You can likewise use that on NPCs who are attacking every other.)